![race into space manual race into space manual](https://miro.medium.com/max/1200/1*6paBADGhctRDHVOnBUcjnw.jpeg)
After the SET personnel are assigned, the USSR player may subsequently train SET personnel to a higher skill level than those assigned to the Proton K program, without having to assign them to the Proton K program. This simulates the competition between Chelomei’s and Korolev’s design bureaus. The fourth SET member assigned is at the player’s choice. Two of the SET personnel must have the highest rated unmanned rocket skills in the USSR’s program, while the third SET member assigned must have the highest rated human-rated rocket skill in the USSR program.
![race into space manual race into space manual](https://i.pinimg.com/736x/42/29/c7/4229c7ded06995384bde65c17ae0c0c1.jpg)
Additionally, beginning in 4Q 1962, the Soviet player must open the “Proton K” booster program and assign 4 SET personnel to the program. The USSR player must fly at least one successful Vostok uncrewed orbital flight test missions each year beginning in 1961. On a roll of 5-6, military concerns from the USSR leadership drive the space program. Upon achieving this, all restrictions are removed.Ģ. On a roll of 5-6, the USSR player must assign 4 SET personnel to any program of his choice until he achieves a total of three more “firsts” in any category ahead of the US player. The first time they achieve one of these goals ahead of the US, they may reduce the required minimum program manning to 3 SET personnel. (Check the “Goals Comparison” button in the Public Affairs Office to determine who obtained the goals first). On a roll of 1-4, the USSR player must assign 4 SET personnel to any manned program until they achieve two of the following goals ahead of the US: Man in Space Man in Orbit Spacewalk Joint Manned Launch. The USSR player must assign 4 SET personnel to the Luna 2 mission until it is successfully flown.Ī.Ěfter successfully flying the Luna 2 program, the USSR player must roll another 6 sided dice On a roll of 1-4, political concerns from the USSR leadership drive the Soviet program. If at the end on Q1 1958 the US has achieved two or more achievements ahead of the USSR, than a +1 is added to the dice roll.ġ. I.Ět the beginning of Q1 1959, the USSR player rolls a roles a 6 sided dice. On a roll of 6, there is no effect, and the USSR player can run his program without restriction for the duration of the budget cycle (through Q4 1958). On a roll of 4-5, the USSR player must assign 3 SET personnel to the Korabl-Sputnik 2 program until it is successfully flown. On a roll of 1-3, the USSR player must assign 4 SET personnel to the Luna 3, until it is successfully flown. For the purpose of this rule, an extended mission is a different type of mission than the basic mission configuration. +1 is added to this roll if the USSR has achieved three successful missions of different types before the US flies a successful orbital mission. Upon a successful Sputnik 2 flight, the USSR Player rolls a 6 sided dice again. The USSR player must assign at 4 SET personnel to the Sputnik 2 program until it is successfully flown.Ī. On a roll of 4-6, political concerns from the USSR leadership drive the Soviet program. This simulates the Zenit spy satellite program.ģ.
![race into space manual race into space manual](https://russiatrek.org/blog/wp-content/uploads/2011/07/soviet-space-program-propaganda-poster-18.jpg)
The USSR player must open the Vostok program and assign 4 SET personnel to the program until two successful Vostok uncrewed orbital flight test mission are successfully flown. On a roll of 2-3, military concerns from the USSR leadership drive the space program.
![race into space manual race into space manual](https://live.staticflickr.com/2437/3743696621_3817490dc5_n.jpg)
On a roll of 1, there is no limitations on how the USSR player directs his program.Ģ. A +1 is added to the dice roll if the US is the first country to orbit a satellite.ġ. I.Ěfter the successful launch of any satellite by either the US or USSR, the USSR player roles a 6 sided dice. These are listed belowĢ) Soviet Political Pressure-These rules are designed to reflect the difficulty that Korlev faced in trying to race to the moon, by injecting competing priorities in the USSR spaceprogram, with the commensurate diverting of resources from the lunar objective. This AAR will use some house rules to demonstrate some of the organizational and political problems that Korlev had to deal with. As in my earlier NASA AAR, this AAR will demonstrate the use of BASPM, but from the Soviet perspective.